Style Guide

Using the work of Isaac Priestley

Headings

Main title

The main title is usually not part of the document, but is the title of the page in the “Title” field.

Here is the code required:

h1. Main title

Section heading

The second level heading usually serves when there are several large sections being discussed.

Here is the code required:

h2. Section heading

Blockquotes

Quote blocks usually represent text that is being read to the players.

Either descriptive text or spoken dialogue for NPCs.

Here is the code required:

<blockquote>
Quote blocks usually represent text that is being read to the players.

Either descriptive text or spoken dialogue for NPCs.
</blockquote>

Sidebars

Here is the code required:

&lt;blockquote class="sidebar"&gt;
h3. Sidebar

A sidebar usually represents a clarification or extension of the rules or some aspect of the story.

It may be optional rules or an optional encounter or event.
&lt;/blockquote&gt;

Examples

Example 1: An example block

An example block describes a specific example of a rule or option being discussed in the accompanying text.

Here is the code required:

<blockquote class="example">
h4. Example 1: An example block

An example block describes a specific example of a rule or option being discussed in the accompanying text.
</blockquote>

Level 3 title

Level 3 titles can represent a list of items or things, such as different NPCs or items being described in a section.

Here is the code required:

h3. Level 3 title

Level 4 title

Level 4 is for anything smaller than that.

Here is the code required:

h4. Level 4 title
Level 5 title

Level 5 gets used only rarely.

Here is the code required:

h5. Level 5 title

Star Wars Dice Symbols

Here are examples of the ways to use the Star Wars Roleplaying Game dice and other symbols in your Obsidian Portal documents:

Ability dice: <i class=‘ability’></i>
Proficiency dice: <i class=‘proficiency’></i>
Difficulty dice: <i class=‘difficulty’></i>
Challenge dice: <i class=‘challenge’></i>
Force dice: <i class=‘force’></i>
Success symbols: <i class=‘success’></i>
Failure symbols: <i class=‘failure’></i>
Advantage symbols: <i class=‘advantage’></i>
Threat symbols: <i class=‘threat’></i>
Triumph symbols: <i class=‘triumph’></i>
Despair symbols: <i class=‘despair’></i>
Boost symbols: <i class=‘boost’></i>
Setback symbols: <i class=‘setback’></i>
Light Force Point symbols: <i class=‘light’></i>
Dark Force Point symbols: <i class=‘dark’></i>
Generic Force Point symbols: <i class=‘forcepoint’></i>

Example 1: Using the symbols

To repair the droid is a Hard () Mechanics check with .

To talk your way past the cantina’s bouncer is an Average ( Charm check. Add if the PC is a Twi’lek.

On the bouncer tells you about the secret basement lab.

The bouncer has a Discipline ability of .

Here is the code:

To repair the droid is a *Hard (<i class="hard"></i>) Mechanics check* with <i class="setback"></i><i class="setback"></i>.

To talk your way past the cantina's bouncer is an *Average (<i class="challenge"></i><i class="difficulty"></i> Charm check*. Add <i class="boost"></i> if the PC is a Twi'lek.

On <i class="success x2"></i> the bouncer tells you about the secret basement lab.

The bouncer has a Discipline ability of <i class="proficiency"></i><i class="ability"></i>.

Dice pools can also exist inside blockquotes:

Ability dice: <i class=‘ability’></i>
Proficiency dice: <i class=‘proficiency’></i>
Difficulty dice: <i class=‘difficulty’></i>
Challenge dice: <i class=‘challenge’></i>
Force dice: <i class=‘force’></i>
Success symbols: <i class=‘success’></i>
Failure symbols: <i class=‘failure’></i>
Advantage symbols: <i class=‘advantage’></i>
Threat symbols: <i class=‘threat’></i>
Triumph symbols: <i class=‘triumph’></i>
Despair symbols: <i class=‘despair’></i>
Boost symbols: <i class=‘boost’></i>
Setback symbols: <i class=‘setback’></i>
Light Force Point symbols: <i class=‘light’></i>
Dark Force Point symbols: <i class=‘dark’></i>
Generic Force Point symbols: <i class=‘forcepoint’></i>

Or sidebars:

Or examples:

Example 2: Dice symbols

Ability dice: <i class=‘ability’></i>
Proficiency dice: <i class=‘proficiency’></i>
Difficulty dice: <i class=‘difficulty’></i>
Challenge dice: <i class=‘challenge’></i>
Force dice: <i class=‘force’></i>
Success symbols: <i class=‘success’></i>
Failure symbols: <i class=‘failure’></i>
Advantage symbols: <i class=‘advantage’></i>
Threat symbols: <i class=‘threat’></i>
Triumph symbols: <i class=‘triumph’></i>
Despair symbols: <i class=‘despair’></i>
Boost symbols: <i class=‘boost’></i>
Setback symbols: <i class=‘setback’></i>
Light Force Point symbols: <i class=‘light’></i>
Dark Force Point symbols: <i class=‘dark’></i>
Generic Force Point symbols: <i class=‘forcepoint’></i>

Multiple symbols

For all symbols except , , , and you can add a class to show multiple symbols: x2, x3, x4 or x5.

You could have <i class=‘ability’></i> or <i class=‘ability x2’></i> or <i class=‘ability x3’></i> or <i class=‘ability x4’></i> or <i class=‘ability x5’></i>.

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Style Guide

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